Stats

Methods responsible for dealing with the stats tab.


ESkill

ESkill = (ATTACK, HITPOINTS, MINING, STRENGTH, AGILITY, SMITHING, DEFENCE, HERBLORE, FISHING, RANGE, THIEVING, COOKING, PRAYER, CRAFTING, FIREMAKING, MAGIC, FLETCHING, WOODCUTTING, RUNECRAFTING, SLAYER, FARMING, CONSTRUCTION, HUNTER, TOTAL);

Stats.Setup()

procedure TStats.Setup(); override;

Internal method automatically called by SRL.Setup()


Stats.SetupAlignment

procedure TStats.SetupAlignment(); overload;

Internal method automatically called by GameClient.ClientModeChanged()


Stats.IsOpen

function TStats.IsOpen(): Boolean;

Returns true/false if the gametab is open or not.

Example:

WriteLn Stats.IsOpen();

Stats.Open

function TStats.Open(): Boolean;

Attempts to open the gametab.

Example:

WriteLn Stats.Open();

Stats.MouseOver

function TStats.MouseOver(skill: ESkill): Boolean;

Moves the mouse over to a skill box.

Example:

WriteLn Stats.MouseOver(ESkill.CONSTRUCTION);

Stats.GetSkillInfo

function TStats.GetSkillInfo(skill: ESkill; waitTime: Int32 = 1000): TSkillInfo;

Get the skill information about a skill when you hover it.

Example:

WriteLn Stats.GetSkillInfo(ESkill.CONSTRUCTION);

Stats.GetLevel

function TStats.GetLevel(skill: ESkill; useCache: Boolean = True): Int32;

Get the level of the specified skill. By default uses the levels cached in the Stats.Levels array. When using the cached methods, it can be used to retrieve the level of a skill while the gametab is open assuming the level is already cached.

Example:

WriteLn Stats.GetLevel(ESkill.HITPOINTS);

Stats.CacheAll

procedure TStats.CacheAll();

Method to update all cached levels.


Stats.IncrementCachedLevel

procedure TStats.IncrementCachedLevel(skill: ESkill);

Internal method to update cached levels. This is automatically called by Chat.LeveledUp().

Example:

WriteLn Stats.GetCurrentLevel(ESkill.PRAYER);
Stats.IncrementLevel(ESkill.PRAYER);
WriteLn Stats.GetCurrentLevel(ESkill.PRAYER);

Chat.LeveledUp() override

function TChat.LeveledUp(): Boolean; override;

Returns true if we have the level up message on the chat box and attempts to update Stats.Levels

Example:

if Chat.LeveledUp() then
  Chat.ClickContinue(True);