RSClient¶
Methods relating to targeting the RS client and detecting client states.
if SRL_DISABLE_REMOTEINPUT
is defined. RemoteInput plugin will not be loaded.
if SRL_USE_REMOTEINPUT
is defined. RemoteInput will be automatically setup.
if SRL_USE_REMOTEINPUT_DEBUG
is defined. Debug() calls will drawn on the RS client.
ERSClientMode¶
ERSClientMode = (
UNKNOWN, // Unable to detect mode (likely not logged in yet)
FIXED, // Fixed mode
RESIZABLE_CLASSIC, // Resizable with "classic" gametabs or "fixed mode gametabs"
RESIZABLE_MODERN // Resizable with gametabs being grouped together at the bottom
);
The modes of the client.
RSClient.DetectClientMode()¶
function TRSClient.DetectClientMode(Update: Boolean): ERSClientMode;
Detects the client mode. If Update is True ClientModeChanged will be called. Uses the music tab so will return RS_CLIENT_UNKNOWN when not logged in. Are there any other cases where music tab won’t be visible?
RSClient.ClientModeChanged()¶
procedure TRSClient.ClientModeChanged();
Anything that needs an alert when the client mode changes should override this.
RSClient.IsLoggedIn()¶
function TRSClient.IsLoggedIn(): Boolean;
function TRSClient.IsLoggedIn(waitTime: Int32; interval: Int32 = -1): Boolean; overload;
Returns true/false whether there’s a player logged in or not.
Example:
WriteLn RSClient.IsLoggedIn();
RSClient.LoseFocus()¶
procedure TRSClient.LoseFocus();
procedure TRSClient.LoseFocus(delay: Int32);
Loses focus if available. Maybe useful for antiban.
You can optionally delay losing focus by passing in a delay
.
RSClient.Setup()¶
procedure TRSClient.Setup();
RSClient setup method.
Note
This is automatically called on the RSClient variable.