MapLoader¶
This file is responsible for loading maps for TRSMap. It was made from scratch by Torwent but heavily inspired in the original TRSWalker by Slacky and it’s future iterations made by Olly.
Note
Most things in this file are for internal use only and you shouldn’t use them directly nor modify them if you don’t quite understand them.
const RSMAP_PATH¶
Default path to look for map files.
type TRSMapChunk¶
TRSMapChunk = record
Chunk: TBox;
Planes: TIntegerArray;
end;
Helper record to store chunk data with a name associated with.
type ERSMap¶
ERSMap = (NORMAL, HEIGHT, COLLISION);
Enum of map types.
type ERSMapJSON¶
ERSMapJSON = (OBJECTS, NPCS);
Enum of map json types.
type TRSChunkLoader¶
TRSChunkLoader = record(TSRLBaseRecord)
Cache: String;
end;
ChunkLoader record, this is what’s responsible for loading a “chunks” map.
TRSChunkLoader.Setup¶
procedure TRSChunkLoader.Setup(name, cache: String);
This is responsible for setting up the TRSChunkLoader.
Note
This is an internal method. Don’t use it if you don’t know what you are doing.
TRSChunkLoader.GetBitmap¶
function TRSChunkLoader.GetBitmap(chunk: String; plane: UInt32; map: ERSMap): TMufasaBitmap;
function TRSChunkLoader.GetBitmap(chunk: TPoint; plane: UInt32; map: ERSMap): TMufasaBitmap; overload;
Returns a chunk bitmap. If possible, it will be loaded from a cached .bmp file. If no cache file exists, the .png file is unzipped, loaded and saved as a .bmp for future uses. The files are cached as .bmp because .bmp is a raw format and simba loads them much faster that way.
Note
This are internal methods. Don’t use them if you don’t know what you are doing.
TRSChunkLoader.GetJSONFile¶
function TRSChunkLoader.GetJSONFile(chunk: String; plane: UInt32; jsonType: ERSMapJSON): TJSONArray;
function TRSChunkLoader.GetJSONFile(chunk: TPoint; plane: UInt32; jsonType: ERSMapJSON): TJSONArray; overload;
Returns a chunk json file. If possible, it will be loaded from a cached file. If no cache file exists, the file is unzipped, loaded and saved into cache for future uses.
Note
This are an internal methods. Don’t use them if you don’t know what you are doing.
TRSChunkLoader.GetChunks¶
function TRSChunkLoader.GetChunks(start, finish: TPoint): TPointArray; static;
Simple methods that will return all chunks in between a start
and finish
chunks.
This will also fix their order if required, as osrs chunks are oddly numbered from bottom to top on the Y axis.
Example:
WriteLn TRSChunkLoader.GetChunks([20,20], [22,22]).ToString();
//This will return:
//[[20, 20], [20, 21], [20, 22], [21, 20], [21, 21], [21, 22], [22, 20], [22, 21], [22, 22]];
TRSChunkLoader.GetMap¶
function TRSChunkLoader.GetMap(chunks: TPointArray; plane: UInt32; map: ERSMap): TMufasaBitmap;
function TRSChunkLoader.GetMap(start, finish: TPoint; plane: UInt32; map: ERSMap): TMufasaBitmap; overload;
This returns a bitmap of all the chunks
you pass into it or start
and finish
plus everything inbetween.
Note
This is an internal method. Don’t use it if you don’t know what you are doing.
TRSChunkLoader.BuildGraph¶
function TRSChunkLoader._BuildGraph(map: TMufasaBitmap; white, red: TPointArray): TWebGraphV2;
function TRSChunkLoader.BuildGraph(name: String; map: TMufasaBitmap): TWebGraphV2;
Magically builds a webgraph for you for a given collision map passed into map
.
The collision map can only have 4 colors:
white ($FFFFFF) for walkable space
black ($000000) for non walkable space
red ($0000FF) for doors (optional)
gray ($333333) for objects (optional)
Note
This is an internal method. Don’t use it if you don’t know what you are doing.
TRSChunkLoader.GetGraph¶
function TRSChunkLoader.GetGraph(name: String; plane: UInt32; map: TMufasaBitmap): TWebGraphV2;
Returns a TWebGraphV2 for the given map
.
If the graph is already cached we load it from cache, otherwise we build it and save it into cache.
Note
This is an internal method. Don’t use it if you don’t know what you are doing.
TRSChunkLoader.GetJSON¶
function TRSChunkLoader.GetJSON(chunks: TPointArray; plane: UInt32; jsonType: ERSMapJSON): TJSONArray;
function TRSChunkLoader.GetJSON(start, finish: TPoint; level: UInt32; json: ERSMapJSON): TMufasaBitmap;
Returns a merged JSON file of all the jsons of our chunks
or start
and finish
plus everything inbetween.
Note
This is an internal method. Don’t use it if you don’t know what you are doing.
type TRSLegacyMapLoader¶
TRSLegacyMapLoader = record(TSRLBaseRecord)
Cache: String;
end;
LegacyChunkLoader record, this is what’s responsible for loading a map from a file, same as the original TRSWalker by slacky.
TRSLegacyMapLoader.Setup¶
procedure TRSLegacyMapLoader.Setup(name, cache: String);
This is responsible for setting up the TRSLegacyMapLoader.
Note
This is an internal method. Don’t use it if you don’t know what you are doing.
TRSLegacyMapLoader.FindFiles¶
function TRSLegacyMapLoader.FindFiles(filename: String): TStringArray;
This is responsible for finding the map file to be loaded.
Will only find .png
or .bmp
files in RSMAP_PATH
.
Note
This is an internal method. Don’t use it if you don’t know what you are doing.
TRSLegacyMapLoader.GetMap¶
function TRSLegacyMapLoader.GetMap(filename: String; crop: TBox = []): TMufasaBitmap;
Returns the map file from cache if it exists, if it doesn’t,
the map is loaded and saved as a .bmp
cache file for next usages.
.bmp is used for caching because it’s a raw image format and Simba loads it much faster than .png.
Note
This is an internal method. Don’t use it if you don’t know what you are doing.
type TRSMapRegion¶
TRSMapRegion = record
Name: String;
Original: TBox;
Region: TBox;
Plane: UInt32;
Offset: TPoint;
end;
Map region record, responsible for storing the map region/chunk data.
Note
This is an internal type. Don’t use it if you don’t know what you are doing.
type TRSMapLoader¶
TRSMapLoader = record(TSRLBaseRecord)
Cache: String;
Map, Heightmap, Collision,
DownscaledMap: TMufasaBitmap;
MapBox: TBox;
Graph: TWebGraphV2;
Regions: array of TRSMapRegion;
Padding, Downscale: UInt32;
Loader: TRSChunkLoader;
LegacyLoader: TRSLegacyMapLoader;
UsingChunks, SkipGraph: Boolean;
ObjectData: TJSONArray;
NPCData: TJSONArray;
end;
TRSMapLoader is what’s responsible for loading a map for TRSMap.
It will use TRSChunkLoader
or TRSLegacyMapLoader
depending on what the situation requires.
Note
This is an internal type. Don’t use it if you don’t know what you are doing.