Minimap¶
Methods to interact with the minimap.
type TRSMinimap¶
TRSMinimap = record(TRSInterface)
CompassCircleOffset: TPoint;
XPCircleOffset: TPoint;
HitpointsCircleOffset: TPoint;
PrayerCircleOffset: TPoint;
RunCircleOffset: TPoint;
SpecAttackCircleOffset: TPoint;
PolygonOffset: TPointArray;
FlagBitmap: Int32;
end;
TRSMinimap type used to interact with the minimap
Minimap.GetCompassCircle¶
function TRSMinimap.GetCompassCircle(): TCircle;
Returns the compass circle.
Example:
circle := Minimap.GetCompassCircle();
Debug(circle.ToTPA());
Minimap.GetXPCircle¶
function TRSMinimap.GetXPCircle(): TCircle;
Returns the xp bar circle.
Example:
circle := Minimap.GetXPCircle();
Debug(circle.ToTPA());
Minimap.GetHPCircle¶
function TRSMinimap.GetHPCircle(): TCircle;
Returns the hp circle.
Example:
circle := Minimap.GetHPCircle();
Debug(circle.ToTPA());
Minimap.GetPrayerCircle¶
function TRSMinimap.GetPrayerCircle(): TCircle;
Returns the prayer circle.
Example:
circle := Minimap.GetPrayerCircle();
Debug(circle.ToTPA());
Minimap.GetRunCircle¶
function TRSMinimap.GetRunCircle(): TCircle;
Returns the run energy circle.
Example:
circle := Minimap.GetRunCircle();
Debug(circle.ToTPA());
Minimap.GetSpecAttackCircle¶
function TRSMinimap.GetSpecAttackCircle(): TCircle;
Returns the special attack circle.
Example:
circle := Minimap.GetSpecAttackCircle();
Debug(circle.ToTPA());
Minimap.GetOrbLevel¶
function TRSMinimap.GetOrbLevel(Orb: TCircle): Int32;
Returns the level of the specified orb.
Example:
WriteLn Minimap.GetOrbLevel(Minimap.GetSpecAttackCircle());
Minimap.GetRunEnergy¶
function TRSMinimap.GetRunEnergy(): Int32;
Returns the run energy level.
Example:
WriteLn Minimap.GetRunEnergy();
Minimap.GetHPLevel¶
function TRSMinimap.GetHPLevel(): Int32;
Returns the current hp level.
Example:
WriteLn Minimap.GetHPLevel();
Minimap.GetHPPercent¶
function TRSMinimap.GetHPPercent(): Int32;
Returns the current hp percentage level.
Example:
WriteLn Minimap.GetHPPercent();
Minimap.GetPrayerLevel¶
function TRSMinimap.GetPrayerLevel(): Int32;
Returns the current prayer level.
Example:
WriteLn Minimap.GetPrayerLevel();
Minimap.GetPrayerPercent¶
function TRSMinimap.GetPrayerPercent(): Int32;
Returns the current Prayer percentage level.
Example:
WriteLn Minimap.GetPrayerPercent();
Minimap.GetSpecLevel¶
function TRSMinimap.GetSpecLevel(): Int32;
Returns the current special attack level.
Example:
WriteLn Minimap.GetSpecLevel();
Minimap.GetPolygon¶
function TRSMinimap.GetPolygon(): TPointArray;
Returns the minimap polygon which is not a perfect circle.
Example:
Debug(Minimap.GetPolygon().Connect());
Minimap.GetCompassAngle¶
function TRSMinimap.GetCompassAngle(asDegrees: Boolean = True): Double;
Returns the current compass angle as degrees or radians.
Note
Credits to Slacky
Example:
WriteLn Minimap.GetCompassAngle();
Minimap.SetCompassAngle¶
procedure TRSMinimap.SetCompassAngleEx(degrees, accuracy: Double);
procedure TRSMinimap.SetCompassAngle(degrees: Double);
procedure TRSMinimap.SetCompassAngle(minDegrees, maxDegrees: Double); overload;
Sets the current compass angle. If you specify a minimum and a maximum angle a gaussian distribution will be used.
Example:
Minimap.SetCompassAngle(180);
Minimap.IsPointOn¶
function TRSMinimap.IsPointOn(P: TPoint): Boolean;
function TRSMinimap.IsPointOn(P: TPoint; Expand: Int32): Boolean; overload;
Checks if a point is on the minimap.
Minimap.Filter¶
function TRSMinimap.Filter(arr: TPointArray): TPointArray;
Filters the given TPointArray and returns only the points that are visible in the Minimap.
Minimap.RandomPointOn¶
function TRSMinimap.RandomPointOn(p: TPoint; randomness: Int32): TPoint;
Creates a random point that based on randomness
and p
that is on the minimap.
Returns [0, 0]
if the point couldn’t be generated, e.g. it’s too far away from the minimap.
Minimap.IsStatus¶
function TRSMinimap.IsPoisoned(): Boolean;
function TRSMinimap.IsEnvenomed();
function TRSMinimap.IsRunEnabled(): Boolean;
function TRSMinimap.IsPrayerEnabled(): Boolean;
function TRSMinimap.HasStamina();
function TRSMinimap.IsSpecEnabled(): Boolean;
function TRSMinimap.IsSpecWeapon();
Returns whether the player has the specified status or not.
For the TRSMinimap.IsSpecWeapon()
one, it will return false if the special attack level is at 0.
Example:
Writeln Minimap.IsPoisoned();
WriteLn Minimap.IsEnvenomed();
Writeln Minimap.IsRunEnabled();
Writeln Minimap.IsPrayerEnabled();
WriteLn Minimap.HasStamina();
Writeln Minimap.IsPrayerEnabled();
Writeln Minimap.IsSpecWeapon();
Minimap.CurePoison¶
function TRSMinimap.CurePoison(): Boolean;
Attempts to cure poison by clicking the HP orb. This only works if you have a source of anti-poison.
Example:
Writeln Minimap.CurePoison();
Minimap.EnableRun¶
function TRSMinimap.EnableRun(): Boolean;
Attempts to enable the run energy by clicking the run orb.
Example:
Writeln Minimap.EnableRun();
Minimap.DisableRun¶
function TRSMinimap.DisableRun(): Boolean;
Attempts to disable the run energy by clicking the run orb.
Example:
Writeln Minimap.DisableRun();
Minimap.EnablePrayer¶
function TRSMinimap.EnablePrayer(): Boolean;
Attempts to enable quick prayers by clicking the prayer orb.
Example:
Writeln Minimap.EnablePrayer();
Minimap.DisablePrayer¶
function TRSMinimap.DisablePrayer(): Boolean;
Attempts to disable quick prayers by clicking the prayer orb.
Example:
Writeln Minimap.DisablePrayer();
Minimap.EnableSpec¶
function TRSMinimap.EnableSpec(minSpec: Int32): Boolean;
Attempts to enable the special attack if we have at leas minSpec special attack level.
Example:
WriteLn Minimap.EnableSpec(25);
Minimap.DisableSpec¶
function TRSMinimap.DisableSpec();
Attempts to disable the special attack.
Example:
WriteLn Minimap.DisableSpec();
Minimap.FindFlag¶
function TRSMinimap.FindFlag(out p: TPoint): Boolean;
Find the red flag when you are walking somewhere on the minimap.
Example:
if Minimap.FindFlag(p) then
Debug(Box(p, 3, 3));
Minimap.HasFlag¶
function TRSMinimap.HasFlag(): Boolean;
function TRSMinimap.HasFlag(waitTime: Int32): Boolean; overload;
Returns whether the minimap has a red flag or not.
Example:
WriteLn Minimap.HasFlag();
Minimap.WaitFlag¶
procedure TRSMinimap.WaitFlag(UntilDistance: Int32 = 0);
Waits until we reach the red flag on the minimap when we are walking.
Minimap.FindDotShadows¶
function TRSMinimap.FindDotShadows(bmp: TMufasaBitmap): T2DPointArray;
Returns an ATPA of the found dot shadows in a bitmap of the minimap.
Example:
bmp.FromClient(Minimap.Bounds());
atpa := Minimap.FindDotShadows(bmp);
bmp.DrawATPA(atpa);
bmp.Debug();
bmp.Free();
Minimap.GetDotsBitmap¶
function TRSMinimap.GetDotsBitmap(BMP: TMufasaBitmap; Dots: ERSMinimapDots): TPointArray;
Returns the ERSMinimapDots found in a bitmap of the minimap.
Minimap.GetDots¶
function TRSMinimap.GetDots(dots: ERSMinimapDots; box: TBox): TPointArray;
function TRSMinimap.GetDots(dots: ERSMinimapDots): TPointArray; overload;
function TRSMinimap.GetDots(dot: ERSMinimapDot; box: TBox): TPointArray; overload;
function TRSMinimap.GetDots(Dot: ERSMinimapDot): TPointArray; overload;
Returns a TPointArray with the coordinates of the ERSMinimapDots found on the minimap.
Minimap.CleanMinimap¶
procedure TRSMinimap.CleanMinimap(bitmap: TMufasaBitmap);
Method used to clear minimap dots from a minimap bitmap (image). You probably don’t need to use this, it’s an internal method.
Minimap.GetCleanMinimap¶
function TRSMinimap.GetCleanMinimap(angle: Double = $FFFF): TMufasaBitmap;
Method used to “screenshot” the minimap and clean it with Minimap.CleanMinimap(). You probably don’t need to use this directly but you can see what it does in the following example.
Example:
Minimap.GetCleanMinimap().Debug();
TRSMinimap.ScaleMinimap¶
function TRSMinimap.ScaleMinimap(bitmap: TMufasaBitmap; scaling: Int32): TMufasaBitmap;
Method used to scale down the minimap. You probably don’t need to use this directly but you can see what it does in the following example.
Example:
Minimap.ScaleMinimap(Minimap.GetCleanMinimap(), 4).Debug();
Minimap.IsPlayerMoving¶
function TRSMinimap.IsPlayerMoving(MinShift: Integer = 500): Boolean;
Returns whether the player is moving or not according to the specified minimum pixel shift.
Example:
WriteLn Minimap.IsPlayerMoving();
Minimap.WaitPlayerMoving¶
procedure TRSMinimap.WaitPlayerMoving(MinShift: Integer = 500; Timeout: Int32 = 20000);
Waits for the player to stop moving.
Example:
Minimap.WaitPlayerMoving();
var Minimap¶
Global TRSMinimap
variable.