TRSFishingHandler¶
TRSFishingHandler is a full color fishing bot that is highly customizable.
TRSFishingHandler.Setup¶
procedure TRSFishingHandler.Setup();
Resets TRSFishingHandler to the non fishing state. This will:
Pause TRSFishingHandler.Timer;
Reset TRSFishingHandler.CurrentSpot;
Set TRSFishingHandler.IsFishing to False;
TRSFishingHandler.Reset¶
procedure TRSFishingHandler.Reset();
Resets TRSFishingHandler to the non fishing state. This will:
Pause TRSFishingHandler.Timer;
Reset TRSFishingHandler.CurrentSpot;
Set TRSFishingHandler.IsFishing to False;
TRSFishingHandler.GetMMShoreLine¶
function TRSFishingHandler.GetMMShoreLine(): TPointArray;
Get the shore lines on the minimap.
Example:
ShowOnClient(TRSFishingHandler.GetMMShoreLine());
TRSFishingHandler.GetMSShoreLine¶
function TRSFishingHandler.GetMSShoreLine(): TPointArray;
Get the shore lines on the mainscreen.
Example:
ShowOnClient(TRSFishingHandler.GetMSShoreLine());
TRSFishingHandler.FindWaterDirection¶
function TRSFishingHandler.FindWaterDirection(): TRectangle;
Finds the adjacent tile that is directly close to the player that has water.
Example:
ShowOnClient(TRSFishingHandler.FindWaterDirection(), False);
TRSFishingHandler.FindSpot¶
function TRSFishingHandler.FindSpot(out atpa: T2DPointArray; waitTime: Int32 = 350): Boolean;
function TRSFishingHandler.FindSpot(): Boolean; overload;
Find fishing spots on the mainscreen. Optionally return at ATPA of the found spots.
Example:
var
atpa: T2DPointArray;
begin
if TRSFishingHandler.FindSpot(atpa) then //TRSFishingHandler.FindSpot() returns true/false.
ShowOnClient(atpa);
end;
TRSFishingHandler.WaitSpot¶
function TRSFishingHandler.WaitSpot(out atpa: T2DPointArray; waitTime: Int32 = 350): Boolean;
function TRSFishingHandler.WaitSpot(): Boolean; overload;
Wait for fishing spots on the mainscreen. Optionally return at ATPA of the found spots.
Example:
var
atpa: T2DPointArray;
begin
if RSFishingHandler.WaitSpot(atpa) then //TRSFishingHandler.FindSpot() returns true/false.
ShowOnClient(atpa);
end;
TRSFishingHandler.SpotMoved¶
function TRSFishingHandler.SpotMoved(out atpa: T2DPointArray): Boolean;
function TRSFishingHandler.SpotMoved(): Boolean; overload;
Check if TRSFishingHandler.CurrentSpot moved.
Example:
WriteLn TRSFishingHandler.SpotMoved();
TRSFishingHandler._StoppedFishing¶
function TRSFishingHandler._StoppedFishing(): Boolean;
Internal helper method to check for quick things that guarantee us we are not fishing anymore.
TRSFishingHandler.CheckFishing¶
function TRSFishingHandler.CheckFishing(out atpa: T2DPointArray): Boolean;
function TRSFishingHandler.CheckFishing(): Boolean; overload;
Check if we are still fishing. This function could give false positives but it’s extremely unlikely. To determine if we are still fishing it does the following:
Check if TRSFishingHandler.CurrentSpot (which is the last spot we clicked) has moved.
Check if the inventory is full.
Check if we leveled up.
Check if TRSFishingHandler.Timer has reached it’s end. The time lasts anywhere between 40 seconds and 70 seconds randomly and it’s reset everytime this is called and we earned XP.
Example:
WriteLn TRSFishingHandler.CheckFishing();
TRSFishingHandler.FacingWater¶
function TRSFishingHandler.FacingWater(): Boolean;
Check if we have water directly north, west, south or east of us.
Example:
WriteLn TRSFishingHandler.FacingWater();
TRSFishingHandler.ClickSpot¶
function TRSFishingHandler.ClickSpot(out atpa: T2DPointArray): Boolean;
function TRSFishingHandler.ClickSpot(): Boolean; overload;
Click the closest fishing spot to the player and switches TRSFishingHandler to “IsFishing”. We can check if we are still fishing with TRSFishingHandler.CheckFishing().
Example:
TRSFishingHandler.ClickSpot();