ConsumableHandlers¶
ConsumableHandlers are responsible for handle all kinds of consumables in WaspLib.
For a list of the consumable types check ERSConsumable
, there’s a TConsumableHandler for each one.
type TConsumableHandler¶
TConsumableHandler = record(TSRLBaseRecord)
ConsumableType: ERSConsumable;
ConsumableArray: TRSConsumableArray;
Amount, MinInvPoints: Int32;
Timer, Delay: TCountDown;
IsSetup: Boolean;
end;
Consumable handler is the record responsible to handle TRSConsumables <https://torwent.github.io/WaspLib/consumables.html>
_.
This will handle caching all found consumables to this point, bank withdraw amounts, timer if the last consumable had a timer, etc.
type PConsumableHandler¶
PConsumableHandler = ^TConsumableHandler;
Wrapper type of a TConsumableHandler pointer.
ConsumableHandler.Setup()¶
function TConsumableHandler.Setup(Item: TRSItem): TRSConsumable;
procedure TConsumableHandler.Setup(consumableType: ERSConsumable); overload;
Used internally to add a TRSConumable to TConsumableHandler.ConsumableArray.
The overloaded method is used to setup TConsumableHandler.ConsumableArray
with a TConsumableHandler.ConsumableType
.
This will use TConsumableHandler.FindInInventory() or TConsumableHandler.FindInBank() by that order to setup
found TRSConsumables
.
Example:
FoodHandler.Setup('Shark');
FoodHandler.Setup(ERSConsumable.FOOD);
ConsumableHandler.FindInBank()¶
function TConsumableHandler.FindInBank(): TRSConsumableArray;
Returns an TRSConsumableArray of all TRSConsumables of TConsumableHandler.consumableType found in the bank window.
ConsumableHandler.FindInInventory()¶
function TConsumableHandler.FindInInventory(): TRSConsumableArray;
Returns an TRSConsumableArray of all TRSConsumables of TConsumableHandler.ConsumableType found in the inventory.
ConsumableHandler.NeedToConsume()¶
function TConsumableHandler.NeedToConsume(): Boolean;
Returns an True if there’s a timer setup and it has ran out.
var Handlers¶
FoodHandler: TConsumableHandler;
PrayerHandler: TConsumableHandler;
EnergyHandler: TConsumableHandler;
PoisonHandler: TConsumableHandler;
AntifireHandler: TConsumableHandler;
BoostHandler: TConsumableHandler;
StrengthBoostHandler: TConsumableHandler;
AttackBoostHandler: TConsumableHandler;
DefenceBoostHandler: TConsumableHandler;
RangingBoostHandler: TConsumableHandler;
MagicBoostHandler: TConsumableHandler;
CONSUMABLE_HANDLER_ARRAY: array [ERSConsumable] of PConsumableHandler := [
@FoodHandler, @PrayerHandler, @EnergyHandler, @PoisonHandler,
@AntifireHandler, @BoostHandler, @StrengthBoostHandler, @AttackBoostHandler,
@DefenceBoostHandler, @RangingBoostHandler, @MagicBoostHandler
];
Global handler variables. This handlers are the ones responsible for handling consumables.
ConsumableHandler.GetHandler()¶
function TConsumableHandler.GetHandler(consumableType: ERSConsumable): PConsumableHandler; static;
Static method to return a pointer to the right handler for each consumableType passed in.
Inventory.FindItems()¶
function TRSInventory.FindItems(Items: TRSConsumableArray; out FoundItems: TRSConsumableArray; out Slots: TIntegerArray): Boolean; overload;
Method used to find consumables in the inventory. Can be used directly but in most cases is used internally.
Inventory.FindConsumable()¶
function TRSInventory.FindConsumable(consumableType: ERSConsumable; out FoundConsumables: TRSConsumableArray; out Slots: TIntegerArray): Boolean;
function TRSInventory.FindConsumable(consumableType: ERSConsumable): Boolean; overload;
Method used to find already setup consumables in the inventory. Can be used directly but in most cases is used internally.
Inventory.Consume¶
function TRSInventory.Consume(consumableType: ERSConsumable; out Slots: TIntegerArray): Boolean;
function TRSInventory.Consume(consumableType: ERSConsumable): Boolean; overload;
Methods used to consume consumables.
Example:
Inventory.Consume(ERSConsumable.FOOD);
Inventory.CountConsumable()¶
function TRSInventory.CountConsumable(consumableType: ERSConsumable): Int32;
Method used to count each slot that has a consumable of consumableType.
Example:
WriteLn Inventory.CountConsumable(ERSConsumable.FOOD);
Inventory.CountEachConsumable()¶
function TRSInventory.CountEachConsumable(consumableType: ERSConsumable): TIntegerArray;
Method used to count each type of consumable of consumableType.
Example:
WriteLn Inventory.CountEachConsumable(ERSConsumable.FOOD);
Inventory.CountPoints()¶
function TRSInventory.CountPoints(Consumable: TRSConsumable): Int32;
function TRSInventory.CountPoints(consumableType: ERSConsumable): Int32; overload;
Method used to count the total points value of a Consumable or consumableType.
Example:
WriteLn Inventory.CountPoints(ERSConsumable.FOOD); //Assumind you have 3 sharks in your inventory, 60 will be printed.
Inventory.HasEnoughConsumable()¶
function TRSInventory.HasEnoughConsumable(consumableType: ERSConsumable): Boolean;
Method used to figure out if we are low on a type of consumable.
Example:
if not Inventory.HasEnoughConsumable(ERSConsumable.FOOD) then
Bank.WithdrawItem(['Shark', 5, False], False);
Bank.FindConsumable()¶
function TRSBank.FindConsumable(ConsumableArray: TRSConsumableArray; out Consumable: TRSConsumable): Boolean;
function TRSBank.FindConsumable(ConsumableArray: TRSConsumableArray): Boolean; overload;
function TRSBank.FindConsumable(consumableType: ERSConsumable; out Consumable: TRSConsumable): Boolean; overload;
function TRSBank.FindConsumable(consumableType: ERSConsumable): Boolean; overload;
Method used to find already setup consumables in the bank. Can be used directly but in most cases is used internally.
Example:
WriteLn Bank.FindConsumable(ERSConsumable.FOOD);
Bank.CountPoints()¶
function TRSBank.CountPoints(Consumable: TRSConsumable): Int32;
Method used to count the points of the first dose/portion of a consumable found in bank. This prioritizes higher dosage visible ones first and returns only just that one.
Bank.WithdrawConsumableAmount()¶
function TRSBank.WithdrawConsumableAmount(consumableType: ERSConsumable): Int32;
function TRSBank.WithdrawConsumableAmount(consumableType: ERSConsumable; consumable: TRSConsumable): Int32; overload;
Method used to return the amount we need to withdraw to meet the TRSConsumable.MinInvPoints.
Bank.WithdrawConsumable()¶
function TRSBank.WithdrawConsumable(consumableType: ERSConsumable): Boolean;
Method used to withdraw a consumable type.
Example:
FoodHandler.MinInvPoints := 100;
Bank.WithdrawConsumable(ERSConsumable.FOOD); //This will withdraw FOODs until we have 100 points value of food in our inventory.