Optional Files¶
To include all optional files add the following to your script after WaspLib:
{$I WaspLib/optional.simba}
Note
However, this is not really recommended. You should include only the files you really want to use under the “optional” directory.
OPTIONAL -> INTERFACES -> MAINSCREEN
- SilverScreen
- PortalNexus
- FairyRing
- FairyRing.Setup
- FairyRing.IsOpen
- FairyRing.Close
- FairyRing.HandleItem
- FairyRing.Open
- FairyRing.WalkOpen
- FairyRing.IsLetterValid
- FairyRing.IsCodeValid
- FairyRing.GetDials
- FairyRing.GetDial
- FairyRing.GetLetterBox
- FairyRing.GetLetter
- FairyRing.GetCurrentCode
- FairyRing.GetRotationBox
- FairyRing.Spin
- FairyRing.SetDial
- FairyRing.DialCode
- FairyRing.GetTeleportButton
- FairyRing.ClickTeleportButton
- FairyRing.GetLogCodes
- FairyRing.FindLogCode
- FairyRing.ClickLogCode
- FairyRing.HandleInterface
- FairyRing.Teleport
- FairyRing.WalkTeleport
- var FairyRing
- FurnitureBuilder
- Anvil
- DriftNet
- CraftScreen
- Lectern
OPTIONAL -> HANDLERS
- TRSFishingHandler
- TRSFishingHandler.Setup
- TRSFishingHandler.Reset
- TRSFishingHandler.GetMMShoreLine
- TRSFishingHandler.GetMSShoreLine
- TRSFishingHandler.FindWaterDirection
- TRSFishingHandler.FindSpot
- TRSFishingHandler.WaitSpot
- TRSFishingHandler.SpotMoved
- TRSFishingHandler._StoppedFishing
- TRSFishingHandler.CheckFishing
- TRSFishingHandler.FacingWater
- TRSFishingHandler.ClickSpot
- POH Handler
- POH Objects
- CombatHandler
- RoomObjects
- LootHandler
- POHMap
- type ERSHouseRoom
- type TPOHMap
- TPOHMap.Free()
- TPOHMap.Init()
- TPOHMap.GetRoomBitmapBox()
- TPOHMap.GetRoomBitmap()
- TPOHMap.RotateBitmap()
- TPOHMap.WriteRoom()
- TPOHMap.ReadRoom()
- TPOHMap.PrintRooms()
- TPOHMap.DrawMap()
- TPOHMap.GetPointIndex()
- TPOHMap.GetRoom()
- TPOHMap.GetRoomTopLeft()
- TPOHMap.GetAdjacentIndices()
- TPOHMap.SampleSearch()